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How To Set Inventory In Minecraft

For the inventory in Minecraft Earth, see MCE:Inventory. For the inventory in Minecraft Dungeons, see MCD:Inventory.

"GUI" redirects here. For items like health bars and crosshairs, see Heads-upwardly display.

An inventory popular-upwardly screen.

A filled and sorted inventory.

The numbers used to specify slots in the player survival inventory.

An instance of a bonus chest inventory.

The inventory is the popular-upwardly menu that the player uses to manage items they carry. From this screen a player tin equip armor, craft items on a two×2 filigree, and equip tools, blocks, and items. The histrion's peel is also displayed hither.

Contents

  • ane Overview
    • 1.1 Slots
    • i.2 Recipe book
  • 2 Managing inventory
  • 3 Creative inventory
    • 3.1 Java Edition
    • iii.2 Boulder Edition
  • 4 External inventories
  • 5 Mob inventory
  • 6 Achievements
  • 7 History
  • 8 Issues
  • 9 Trivia
    • 9.1 Java Edition
    • 9.ii Bedrock Edition
  • 10 See also
  • 11 References

Overview [ ]

The inventory is opened and closed by pressing Eastward (Y button on the Xbox 360 & Xbox One, Triangle button on the PlayStation 3, PlayStation Vita and PlayStation four, X button on the Wii U & Nintendo Switch, and ••• on mobile devices). This key tin be inverse from the in-game options card. The inventory tin besides be closed with Esc (B button on the Xbox 360, Xbox I, Wii U and Nintendo Switch, Circle button on the PlayStation three, PlayStation Vita and PlayStation iv, and × on mobile devices).

The inventory is saved upon exiting a globe or server, so the thespian retains exactly the same items upon re-entering the earth or server.

Slots [ ]

The inventory consists of four armor slots, 27 storage slots, nine hotbar slots, and an off-hand slot. Items in the hotbar slots tin can be selected during play using the keyboard (keys i9) or mouse wheel and placed or wielded with the mouse buttons.

Most items can stack upward to a maximum of 64 in one slot. Some items cannot stack, notably annihilation with a immovability attribute (weapons, armor, and tools except for clocks and compasses), filled buckets, and potions. Certain items, such every bit snowballs, empty buckets, eggs, signs, dearest bottles, banners, written books, and ender pearls can stack to only 16.

In Survival or Adventure fashion, there is also a 2×2 crafting grid, which allows whatsoever recipe that fits to be crafted but does not offer item storage.

Armor is considered equipped only when it is in an armor slot; when in any of the regular inventory slots, it is not considered "worn" and does not offer protection. Held armor can exist equipped by using it, exchanging it with whatever armor already occupying that slot.

Items take tooltips if the cursor is hovered over them, displaying their name, enchantments, lore, and some item-specific information such as the version of a written book. Pressing F3 +H[ JE only ]causes items to display additional information, such as their ID, data values, and some detail specific information.

Pressing use on a block with an inventory, such as a chest, crafting table, or a furnace opens its GUI and allow items to exist transferred between the 27 main slots, the 9 hotbar slots, and the block'south GUI.

The only available slots for setting attributes are "mainhand", "offhand", "caput", "chest", "legs", and "feet".

Recipe volume [ ]

The recipe volume is a mechanic in Minecraft that serves as a catalog of recipes and every bit a crafting guide. It shows every crafting recipe that the player has had materials for.

Crafting recipes are organized in several different categories, as follows:

  • The first, topmost tab contains every unlocked recipe.
  • The second tab contains tools, weapons, and armor.
  • The third tab contains building materials.
  • The fourth tab contains nutrient miscellaneous items.
  • The fifth tab contains redstone materials.

In Boulder Edition, the tabs are:

  • All
  • Nature
  • Items
  • Equipment
  • Structure

Managing inventory [ ]

Stacks can be grabbed by pressing left-click on the stack and split by pressing correct-click. If the stack is an odd quantity, and then it leaves the smaller one-half (for example, a stack of 7 leaves 3 items in the slot and grabs 4). Conversely, while property a stack of items in the inventory, left-clicking places the full stack in the slot, and right-clicking place just i detail. Double-clicking an item grabs up to a full stack from all the items within the inventory.

Holding ⇧ Shift and clicking on the particular sends the item from the actor's hotbar to the master 27 slots, or vice versa. Doing so, while a cake'south inventory (chest, dispenser, etc.) is open, sends the item stack immediately from the player'south inventory into the block that they take open or vice versa. Holding ⇧ Shift and double-clicking a stack moves all items of that kind between the player'south inventory and the block, or their inventory and their hotbar. However, the histrion'due south cursor must already be holding an particular for this to work. The item held is irrelevant.

Pressing one9 switches the item hovered over with the cursor with the item in that slot of the hotbar, or moves the item from one to the other if either slot is empty. However pressing F does a like matter but but affects the off-hand slot.

While an item stack is grabbed, dragging items effectually with the left mouse push button divides the stack equally over the dragged-over slots (with the residuum staying on the cursor), while dragging particular stacks effectually with the right mouse button places one of that stack in each dragged-over slot. Regardless of which mouse button is used (left or right), this occurs only if the slot is empty or contains the same item existence dragged.

In Creative mode, middle-clicking an item grabs a full stack of the item while leaving the item in the slot, and dragging items with the middle mouse button places a full stack of the item in each dragged-over slot.‌[ Java Edition merely ]

Pressing C+1-9 (concord down C while pressing ane-9) in Artistic mode saves the current toolbar in the Saved Toolbars tab. It can be loaded with 10+1-nine.

Pressing drop while the cursor is hovering over an particular in the inventory or a container drops one item. Holding Ctrl and pressing drop while hovering over a slot in the inventory or container that has ane or more items drops the entire stack of items. While venturing without the full inventory open up, the same can be applied for the selected particular(south) from the hotbar. Items tin can besides be dropped into the world by clicking outside the inventory window while holding an item with the cursor.

Creative inventory [ ]

Creative mode detail selection screen (opened to the search tab)

In Creative way, the inventory contains virtually of the blocks and items from Survival mode (with some exceptions, like dragon eggs or command blocks), and a few more (such equally spawn eggs and boulder). The player tin pick upward blocks from here to use endlessly. In the search tab found to a higher place the creative inventory, players tin search for the items they want to employ.

Java Edition [ ]

A single item tin can be grabbed besides tin can be used by pressing shift 4 times in a row using left click, increasing with continued left-clicks on that item. Left or right-clicking with an particular or stack of items while hovering over any item other than the one held gets rid of the held detail. Right-clicking an item as well picks upward one item, but the second click and so puts it back downwardly equally opposed to picking upwards more. Shift-clicking an detail grabs a total stack of items. Pressing a number key while hovering over an item instantly places one total stack of that item into the hotbar slot that corresponds with the number.

The Artistic inventory screen is sorted into 12 sections: Edifice Blocks, Ornamentation Blocks, Redstone, Transportation, Miscellaneous, Foodstuffs, Tools, Gainsay and Brewing. There is also a Search Items, Saved Hotbars and Survival Inventory tab. The blocks are grouped [ more information needed ] except in the search tab. There they are sorted alphabetically

Using the search tab, one can access enchanted books of any levels, whereas merely books of the maximum levels can be plant in the Tools and Combat sections.

Bedrock Edition [ ]

Creative style item choice screen in Bedrock Edition with Archetype UI Profile

Creative mode item choice screen in Bedrock Edition with Pocket UI Profile

A stack of items from the Creative inventory can exist sent to the agile hotbar slot past borer on that item. This is the instance on mobile devices; on other platforms, it sends only one item.

The Artistic inventory screen in Bedrock Edition is sorted into iv sections: Construction, Equipment, Items, and Nature. These iv tabs appear along the right-hand side of the inventory (along the top in Windows 10 Edition). The Artistic inventory screen likewise includes the usual armor, crafting and Survival inventory tabs along the left (along the bottom in Windows ten). The recipe book is also present.

Some items in the creative inventory are grouped together in sub-sections with other like items. These sub-sections can be opened by selecting the item with a + icon next to information technology. Selecting the sub-department with a - icon closes the subsection. These sub-sections exclusively appear in the individual iv categories and do non announced in the All tab.

External inventories [ ]

Many blocks and some not-player entities take their ain inventory-like windows that pop up to allow manipulation of items.

Annotation: Despite the fact that ender chest, crafting tabular array, beacon, anvil, enchanting table, and villager inventories are actually internal backside the scenes, they are listed hither equally external because they require clicking on something external.

Mob inventory [ ]

Certain mobs have inventory slots, used for various purposes.

  • Villagers take 8 slots, not accessible to the role player, which they employ to collect diverse farming-related seeds and foods.
  • Piglins have 8 slots, not attainable to the player, which they apply to collect various items.
  • Agents‌[ Didactics Edition merely ] take 27 slots that are accessible to the player by a GUI, and can exist accessed by the amanuensis co-ordinate to its programming.
  • Donkeys and Mules, when equipped with a breast, have 15 inventory slots accessible to the player.
  • Llamas, when equipped with a chest, take 3, six, 9, 12 or 15 inventory slots, according to their Strength stat.

Achievements [ ]

Icon Achievement In-game description Bodily requirements (if different) Gamerscore earned Trophy type (PS4)
PS4 Other platforms
Taking Inventory Open your inventory. 10G Statuary

History [ ]

Java Edition Archetype
0.0.20a Added creative inventory. Information technology can be accessed by pressing B.
August iv, 2009 Breaking blocks were shown by Notch to allow the player to choice them up and place them, thus calculation and removing them from the hotbar.
Baronial 25, 2009 Showed the currently selected block in the hotbar now appears in view.
August 27, 2009 Showed that when no item is selected in the hotbar, the actor's arm now shows.
0.24_SURVIVAL_TEST Implemented those higher up features.
October 23, 2009 Showed the mockup of a supposed survival inventory. It was fabricated over the screenshot in a graphics editor.[ane]
Oct 23, 2009 Notch mentioned what the bodily slots in mockup were copied from his never finished game Legend of the Chambered and volition be inverse to fit Minecraft.
He also mentioned: "I'm not entirely sure yet how this would fit in with crafting. I'd rather not take crafting take place in the inventory view, as then you'd spend too much time in in that location. It should merely be for checking stats, checking what your graphic symbol looks like, and modifying your kit."
Java Edition Indev
0.31 20091231-one Added survival inventory. It can exist accessed by pressing I.
Removed creative inventory.
20091231-2 All items currently in-game (four tiers of armor, apple, iron sword, shovel, quiver) and also 99 torches, TNT, and bookshelves can be found in the hotbar and inventory.
Rana is shown in the inventory screen as a placeholder model.
20100113 Rana is no longer the actor model in the inventory.
20100129 Opening the inventory now shows a crafting menu.[two]
The crafting menu tin can at present be opened by pressing a hotkey.[2]
The player can now walk effectually while having the inventory open up.
Right-clicking while belongings a stack of item now places a single item.
20100130 Crafting table has been added, and the crafting grid in the inventory has been replaced with a 2×2 one.
The player tin can now place items in the ii×two crafting grid and they stay there when the inventory was airtight (internally slots number 80 to 83).
20100205 The player model is at present shown in the inventory GUI.
Correct-clicking a stack of item in the inventory now picks up half of the stack.
Coffee Edition Infdev
20100227-1 The player now starts out with a stack of 999 glass and 990 oak planks.
20100313 The actor now starts with more items (every particular is in a stack of 999).
20100320 The actor now starts with a stack of 64 of every detail.
20100327 The player no longer starts with certain items.
Java Edition Alpha
v1.0.15 The player can no longer walk while the inventory is open.
Items placed in the crafting grid now stays there instead of dropping to the footing, allowing to store items in it.
v1.1.0 The inventory is now saved on multiplayer servers.
Java Edition Beta
i.0 Items at present take tooltips displaying their name, if the cursor is hovered over items in the inventory.
Multiplayer now uses a proper server-side inventory, fixing a number of bugs.
Items placed in the crafting grid are now dropped simultaneously when the inventory is closed.
Removed icons from the empty armor slots, likely every bit a result of the server-side inventory rewrite.
1.4 The default key for opening the inventory is now E instead of I because Notch plant it to be much more efficient.[iii]
1.5 ⇧ Shift + clicking on an particular or a stack while a chest is opened moves it between the chest and the inventory.
i.6 ⇧ Shift + clicking on an detail or a stack immediately moves information technology between the inventory and the hotbar.
⇧ Shift + clicking while crafting makes the maximum amount possible of that detail and moves it directly to the inventory.
one.half dozen.5 ⇧ Shift + clicking the crafting output only performs a single crafting activity, instead of the maximum possible amount.
1.8 Pre-release The inventory in artistic mode is now an detail choice folio with all items and no characters, like to ane in the Classic 0.30 Creative Mode.
Picking upwardly a cake in creative way with a full hotbar now puts it in an inventory like the one in survival fashion. The only way to see it is to open up a block with its own inventory.
Pre-release 2 ;) ⇧ Shift + clicking now crafts the maximum amount possible again, reverting to the Beta one.6 beliefs.
Java Edition
1.0.0 RC2 The lighting of blocks in inventory has been adjusted.
1.1 12w01a Reordered spawn eggs in creative inventory.
1.2.4 release Re-added icons for the empty armor slots.
1.3.1 12w15a ⇧ Shift + clicking an armor item in the inventory automatically moves it to the corresponding armor slot.
12w21b The creative inventory carte is now organized into x categories: Building blocks, Ornament blocks, Redstone, Transportation, Miscellaneous, Foodstuffs, Tools, Combat, Brewing and Materials.
The survival fashion inventory is now accessible.
The inventory button no longer closes the inventory and instead opens search tab, so the player now must press Esc instead.
12w22a The orientation of tools, weapons and items accept been inverse from existence oriented toward the left to being oriented toward the right.
The actor tin now article of clothing and remove armor in creative way.
The Search tab no longer opens automatically, unless the actor presses the conversation central (Default: T), allowing the inventory to be closed with the normal inventory key again.
12w30c The 2x2 crafting grid was removed from the survival inventory tab.
one.four.2 12w40a Improves inventory direction.
  • Pick block now works on blocks represented equally items in the inventory (e.g. repeater, redstone grit, tripwire, etc).
  • Pressing keys 1-ix while hovering over an detail will transfer it into the respective hotbar slot.
    • if there is already an item in the assigned hotbar slot, the hotbar item and the selected item bandy position.
    • while in artistic particular selection screen, a stack of that particular volition be transferred to the assigned hotbar slot.
  • In artistic manner, items can at present be ⇧ Shift+clicked between the hotbar and the survival inventory.
    • pick block on an particular will clone and pick up a stack of that item.
ane.4.vi 12w50a Dropping items while holding Ctrl now drops the whole stack.
1.5 13w01a Improves inventory direction. Players tin now:
  • Double click items to fill the stack up equally much equally possible.
  • Drag detail stacks around to divide them up over the dragged-over slots.
  • Drag detail stacks effectually with the correct mouse button to identify i of that stack in each dragged-over slot, if that slot is non occupied already.
  • ⇧ Shift + double click items in a crafting surface area to place all items in the inventory.
  • ⇧ Shift + double click an item stack to move all other particular stacks of that kind to that part of the inventory
  • Press Q while the mouse is over an item in the inventory or a container to drib it.
  • Equip held armor by pressing utilise .
one.nine 15w31a The survival inventory has been rearranged to accommodate the new off-hand slot.
The orientation of many items in the inventory have been unified.
1.eleven 16w32a The bulletin "Unable to open. Loot not generated yet." now appears on superlative of the hotbar.
The message "Press ⇧ Left Shift to dismount" now appears on the top of the hotbar when the player is riding a mob.
1.12 17w06a Added Saved Toolbars.
The Materials tab has been now merged with the Miscellaneous tab.
17w13a Added recipe book button to the survival inventory.
17w14a Changed the icon on the trigger button from a standard book to a knowledge volume.
pre6 Optimized Creative inventory searching; namespaces (due east.thou minecraft:stone) are no longer considered when searching (putting "minecraft:" in the search bar yet searches namespaces).
1.13 17w47a Due to The Flattening, several blocks, which were obtainable only through commands, are now available in the creative inventory: mushroom blocks, farmland and grass path have been added under the Decoration Blocks group; bare firework rockets accept been added to the Miscellaneous group; and bawl, smoothen rock, sandstone, red sandstone and quartz have been added to the Building Blocks grouping.
Sure blocks and items have been moved around within their respective groups; for example, the purpur block is now after obsidian.
1.16 pre3 Bandy item in hand now works while hovering over an item in inventory.[four]
1.17 21w07a The Redstone Tab has been reordered to prioritize highly-used blocks.
Redstone items/blocks have been grouped and ordered in the post-obit way (from top to bottom): Essentials, Unique activators, Miscellaneous, Common activators, Openables.
21w08a Slime blocks and dear blocks take been moved to the Redstone tab. The categories of the recipes for these blocks in the recipe volume have moved also.
Lectern position within the Redstone tab has been moved out of the "essential" grouping.
21w15a Reordered some blocks in the Building Blocks tab in the creative carte.
Pocket Edition Alpha
v0.1.0 Unlimited blocks can at present be placed from the player'south inventory.
v0.two.0 The previous inventory is now used in creative manner.
Added the survival inventory. The actor can still see the blocks every bit though in artistic mode, just cannot use them unless they take gathered the respective material.
As crafting has not yet been implemented, the actor now spawns with infinite quantities of normally craftable items.
v0.3.0 The survival style inventory now includes a 2x2 crafting filigree.
v0.6.0 Armor tab has been added into the survival inventory.
v0.8.0 build 2 The creative inventory has been redesigned with four sections (Blocks, Decoration blocks, Gainsay, and Miscellaneous).
v0.9.0 build i The survival inventory has been redesigned to match it to the creative inventory.
Crafting grids now show craftable recipes, with the 2×ii or three×iii grid showing the recipe.
v0.11.0 ? The inventory texture in the survival inventory has been changed from a brick to a chest.
v0.fourteen.0 ? Added the survival inventory tab.
v0.16.0 build i Added the search tab to the creative inventory (Windows ten but).
Pocket Edition
ane.0.0 alpha 0.17.0.i Added Profile UI choice to change between Inventory UI "Pocket" and "Classic (like in Windows x Edition)".
i.1.0 alpha 1.ane.0.0 Off-hand slot added.
Boulder Edition
1.ii.0 beta 1.two.0.2 A new inventory manner has been added, in regards of the recipe book.

Issues [ ]

Issues relating to "Inventory" are maintained on the bug tracker. Report issues at that place.

Trivia [ ]

  • When sleeping or riding a pig, equus caballus, boat or minecart and the inventory screen is accessed, the avatar is shown in the respective position. However, only the player is displayed.[ verify ]
  • In the Item Selection screen, some items and blocks are missing, such as dragon eggs‌[ Java Edition only ] and spawners‌[ Coffee Edition only ].
  • The avatar always looks at the mouse cursor while in inventory.
  • The Search Items tab's compass icon spins wildly in the Nether and the Finish dimensions, interim just like normal compasses and clocks.

Java Edition [ ]

Boulder Edition [ ]

Run into too [ ]

  • Crafting
  • Smelting
  • Item repair
  • Items
  • Item durability
  • Blocks
  • Entity
  • Recipe volume

References [ ]

  1. a b https://notch.tumblr.com/post/220248282, October 22, 2009, Tumblr
  2. a b "Crafting and Mining in Minecraft" – Nizzotch on YouTube, Jan 29, 2010 (Reupload)
  3. "(I changed the default from "I" to "E", which is five times better)" – @notch (Markus Persson) on Twitter, March 23, 2022
  4. MC-84610 – "Off-mitt hotkey doesn't work in inventories" – resolved as "Fixed"

Source: https://minecraft.fandom.com/wiki/Inventory

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